Jun 08, 2005, 08:18 PM // 20:18
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#1
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Krytan Explorer
Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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What we really need?
Is a command to kill the henchies. I don't know if there is a command, but I would LOVE to kill Little Throm right about now. He's stuck in a mountain...inside the bloody mountain...
And the other henchies and I are dead. Stupid brawler...
I was just wondering, is there a command to kill your henchies?
And if not, good idea?
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Jun 08, 2005, 08:24 PM // 20:24
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#2
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Ascalonian Squire
Join Date: Jun 2005
Location: Arkansas
Guild: looking for a guild
Profession: Mo/E
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Sure, it would make just randomly running around outside town more fun and interesting. A kind of way to punish the henchies for being dumb ^^
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Jun 08, 2005, 08:54 PM // 20:54
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#3
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Ascalonian Squire
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The "bug" of them getting stuck is a known issue, I wish they would simply fixthe problem. Creating a "fix" by changing something else is not the right way to do it.
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Jun 08, 2005, 09:12 PM // 21:12
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#4
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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Yessssss commands like... /selfdestruct <henchie Name here> or /kamikaze <henchienamehere> or something random /execute <henchienamehere> or /traitor <henchienamehere> XD
Yesterday we were all killed and we had no bloody idea where Orion was, we think he ran off to where we were last at , because he died, we didn't bother following him, but he was gone by the time we spawned and noticed, hm, go figure.
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Jun 09, 2005, 08:17 AM // 08:17
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#5
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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No, I don't think this is a good idea.
I'd waste too much time sitting outside a town typing /kill Alesia and then going back in to get he ressed, then going back out, typing /kill Alesia, then going back in...then out.../kill Alesia...in...out...over and over...
Fun times ahead!
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Jun 09, 2005, 08:20 AM // 08:20
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#6
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New Zealand
Guild: The Obsidian Kings
Profession: Me/N
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Yeah I dunno, report any henchies problems and they'll be fixed, erasing the need.
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Jun 09, 2005, 08:36 AM // 08:36
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
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A kill command could create some problems. For example, you could be far into a mission with one human and several henchmen only to have the evil sick human kill all your henchmen and leave.
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Jun 09, 2005, 08:43 AM // 08:43
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#8
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Dyeeo
A kill command could create some problems. For example, you could be far into a mission with one human and several henchmen only to have the evil sick human kill all your henchmen and leave.
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I think you mean 1 human and 6 henchmen... and that's easy to solve... only the party leader can /kill the henchmen.
If he's AFK well too bad... I never party with AFKers.
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Jun 09, 2005, 08:45 AM // 08:45
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#9
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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One problem would be n00bs. If you were, say, in a group that recruited alesia due to lack of monks in town, then you get out, almost have the mission done and BAM! someone kills alesia mid-battle, everyone pretty much dies and the mission has to be restarted.
If there was some sort of admin control over it by the party leader, I think it would be more reasonable then, but otherwise I think they're going to stay away from this sort of update.
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Jun 09, 2005, 08:58 AM // 08:58
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#10
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Rhunex
One problem would be n00bs. If you were, say, in a group that recruited alesia due to lack of monks in town, then you get out, almost have the mission done and BAM! someone kills alesia mid-battle, everyone pretty much dies and the mission has to be restarted.
If there was some sort of admin control over it by the party leader, I think it would be more reasonable then, but otherwise I think they're going to stay away from this sort of update.
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See my above post...
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Jun 09, 2005, 09:04 AM // 09:04
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#11
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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Yeah, you posted 10 seconds before i did :P
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Jun 09, 2005, 02:17 PM // 14:17
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#12
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Academy Page
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A /dismiss command usable on the targeted henchman during missions/instances would be nice
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